[MAPA] Surf Ski 2
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r3n4n
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:: Tremulous :: Ajuda/Tutoriais
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[MAPA] Surf Ski 2
Bah...depois de um ano retomei uma ideia que tive sobre passar o mapa surf_ski_2 do cs pro tremulous...
Vou ver se dessa vez irá funcionar, comecei do zero denovo, e no momento estou convertendo e colocando as milhares de texturas...
mas precisarei de ajuda nos spawns e nos scripts...
Quem se habilitar (Firen, chima) por favor poste abaixo, quem não for ajudar, por favor não floode o tópico.
ps: Ajoelhe-se perante seu Deus agora, tomahawk proskater
Vou ver se dessa vez irá funcionar, comecei do zero denovo, e no momento estou convertendo e colocando as milhares de texturas...
mas precisarei de ajuda nos spawns e nos scripts...
Quem se habilitar (Firen, chima) por favor poste abaixo, quem não for ajudar, por favor não floode o tópico.
ps: Ajoelhe-se perante seu Deus agora, tomahawk proskater
- Spoiler:
r3n4n- Adv.Dragoon
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Número de Mensagens : 986
Idade : 31
Data de inscrição : 17/12/2008
Re: [MAPA] Surf Ski 2
- Spoiler:
texturizei as rampas, vou assistir lost depois retorno :V
r3n4n- Adv.Dragoon
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Número de Mensagens : 986
Idade : 31
Data de inscrição : 17/12/2008
Re: [MAPA] Surf Ski 2
O paci já chega.
Vitor- Tyrant
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Número de Mensagens : 1527
Idade : 28
Local : Umuarama - Paraná
Humor : Chato
Data de inscrição : 02/11/2007
Re: [MAPA] Surf Ski 2
Oo eu ajudo com o que puder, mais n entendo nada desse programa maluco
Alpha- Flooder
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Número de Mensagens : 908
Idade : 33
Local : Anápolis
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Data de inscrição : 15/12/2010
Re: [MAPA] Surf Ski 2
toma eh noob na surf eu dou um coro nele bricando ;D
RebolatioN- Adv.Dragoon
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Local : --------------------------------
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Re: [MAPA] Surf Ski 2
- Spoiler:
90% das texturas prontas.
amanha colocarei spawns
edit: Quase todos scripts vieram com a conversao do mapa, pelomenos os de teletransporte e agua, que eram os mais importantes.
Compilei para bsp, fiz um pk3 td certo, e tentei rodar no meu server. no console apareceu que nao tinha spawn pra arm e varias coisas... a dúvida é:
Terei que fazer um spawn pra cada estrutura?
r3n4n- Adv.Dragoon
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Número de Mensagens : 986
Idade : 31
Data de inscrição : 17/12/2008
Re: [MAPA] Surf Ski 2
!a13x escreveu:gostei do nome do arquivo:
amor.map
eu <3 ele
r3n4n- Adv.Dragoon
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Número de Mensagens : 986
Idade : 31
Data de inscrição : 17/12/2008
Re: [MAPA] Surf Ski 2
compilei o mapa para bsp, ele criou a pasta de texturas,
juntei tudo no pk3, com os scripts devidos,
liguei o server para testar, dei um sv_pure 0 e devmap para carregar
olhem o erro
juntei tudo no pk3, com os scripts devidos,
liguei o server para testar, dei um sv_pure 0 e devmap para carregar
olhem o erro
- Spoiler:
]sv_pure 0
]devmap surfski2
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
------ Server Initialization ------
Server: surfski2
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Users\renan\AppData\Local\Tremulous\base\zombietremship_b1.pk3 (46 files)
C:\Users\renan\AppData\Local\Tremulous\base\vms-mg.pk3 (1 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-ZombieCity_b1.pk3 (3 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-xtremesurf_b2.pk3 (7 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-wrecktify_b1.pk3 (14 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-volcano-alpha3-1.1.0.pk3 (8 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-veddak-final.pk3 (294 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-UTCSfinal.pk3 (82 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-UTCSb2.pk3 (11 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-thermal.pk3 (134 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-theBunker-1.0.0.pk3 (107 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-surfski2.pk3 (23 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-spacetracks_beta1.pk3 (156 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-sectorb17.pk3 (173 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-rotcannon-b11.pk3 (31 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-procyon.pk3 (108 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-outpost_p4_beta3.pk3 (61 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-OutLand+.pk3 (6 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-orion-beta2.pk3 (101 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-nano.pk3 (108 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-mission_one_b7.pk3 (27 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-metro-b1-2.pk3 (495 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-megaprocyon-1.0.0.pk3 (29 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-meep_b2.pk3 (181 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-Labyrinth-Build14.pk3 (112 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-insanity_final-1_1.pk3 (119 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-hamunaptra-1.0.pk3 (762 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-gloom3t.pk3 (172 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-gamma_core-beta6.pk3 (78 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-flap.pk3 (96 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-bluedragon2_b3.pk3 (154 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-atcszcargo-a1.pk3 (17 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-atcszalpha.pk3 (116 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-atcszalpha-b1.pk3 (52 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-atcs3.pk3 (88 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-ancient_remains-1.0.pk3 (123 files)
C:\Users\renan\AppData\Local\Tremulous\base\map-AmbushedX.pk3 (6 files)
C:\Users\renan\AppData\Local\Tremulous\base\lavatest.pk3 (11 files)
C:\Users\renan\AppData\Local\Tremulous\base\highrise-b6.pk3 (23 files)
C:\Users\renan\AppData\Local\Tremulous\base\giantgensurf.pk3 (6 files)
C:\Users\renan\AppData\Local\Tremulous\base\dark.pk3 (8 files)
C:\Users\renan\AppData\Local\Tremulous\base\Dangercity.pk3 (150 files)
C:\Users\renan\AppData\Local\Tremulous/base
C:\Program Files\Tremulous\base\vms-1.1.0.pk3 (4 files)
C:\Program Files\Tremulous\base\map-ZombieCity_b3.pk3 (14 files)
C:\Program Files\Tremulous\base\map-xtce-final.pk3 (94 files)
C:\Program Files\Tremulous\base\map-uncreation-1.1.0.pk3 (110 files)
C:\Program Files\Tremulous\base\map-tremor-1.1.0.pk3 (45 files)
C:\Program Files\Tremulous\base\map-transit-1.1.0.pk3 (135 files)
C:\Program Files\Tremulous\base\map-niveus-1.1.0.pk3 (134 files)
C:\Program Files\Tremulous\base\map-nexus6-1.1.0.pk3 (151 files)
C:\Program Files\Tremulous\base\map-karith-1.1.0.pk3 (118 files)
C:\Program Files\Tremulous\base\map-atcs-1.1.0.pk3 (87 files)
C:\Program Files\Tremulous\base\map-arachnid2-1.1.0.pk3 (67 files)
C:\Program Files\Tremulous\base\data-1.1.0.pk3 (1229 files)
C:\Program Files\Tremulous/base
----------------------
19461 files in pk3 files
Loading vm file vm/game.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 967 jump table targets
VM file game compiled to 1278421 bytes of code
game loaded in 34216320 bytes on the hunk
------- Game Initialization -------
gamename: base
gamedate: Jan 20 2007
------------------------------------------------------------
InitGame: \sv_minRate\4000\g_suddendeathtime\35\g_maxGameClients\0\sv_maxclients\8\timelimit\50\sv_wwwBaseURL\http://downloads.mercenariesguild.net\sv_maxPing\250\sv_minPing\0\sv_maxRate\8000\sv_hostname\AOPA! Server\version\tremulous 1.1.0 win_mingw-x86 Aug 27 2006\protocol\69\mapname\surfski2\sv_privateClients\0\sv_allowDownload\1\g_needpass\0\sv_dlURL\http://downloads.mercenariesguild.net\gamename\base
!readconfig: loaded 7 levels, 1 admins, 0 bans, 7 commands
func_illusionary doesn't have a spawn function
func_water doesn't have a spawn function
func_water doesn't have a spawn function
func_ladder doesn't have a spawn function
func_ladder doesn't have a spawn function
func_ladder doesn't have a spawn function
func_ladder doesn't have a spawn function
func_ladder doesn't have a spawn function
func_water doesn't have a spawn function
func_water doesn't have a spawn function
func_illusionary doesn't have a spawn function
func_illusionary doesn't have a spawn function
func_wall doesn't have a spawn function
func_illusionary doesn't have a spawn function
func_door_rotating at (0 0 0) with no rotatorAngle set.
info_target doesn't have a spawn function
info_target doesn't have a spawn function
info_target doesn't have a spawn function
info_target doesn't have a spawn function
info_target doesn't have a spawn function
info_target doesn't have a spawn function
info_target doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
func_illusionary doesn't have a spawn function
func_wall doesn't have a spawn function
info_target doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
armoury_entity doesn't have a spawn function
info_target doesn't have a spawn function
light_spot doesn't have a spawn function
light_spot doesn't have a spawn function
light_spot doesn't have a spawn function
light_spot doesn't have a spawn function
func_breakable doesn't have a spawn function
func_wall doesn't have a spawn function
info_target doesn't have a spawn function
func_illusionary doesn't have a spawn function
func_illusionary doesn't have a spawn function
func_breakable doesn't have a spawn function
func_illusionary doesn't have a spawn function
func_illusionary doesn't have a spawn function
func_wall doesn't have a spawn function
func_ladder doesn't have a spawn function
func_wall doesn't have a spawn function
armoury_entity doesn't have a spawn function
func_water doesn't have a spawn function
func_water doesn't have a spawn function
func_water doesn't have a spawn function
0 teams with 0 entities
-----------------------------------
G_PickTarget called with NULL targetname
G_PickTarget called with NULL targetname
G_PickTarget called with NULL targetname
G_PickTarget called with NULL targetname
G_PickTarget called with NULL targetname
G_PickTarget called with NULL targetname
G_PickTarget called with NULL targetname
FinishSpawningBuildable: team_human_spawn startsolid at (-256 3520 8)
FinishSpawningBuildable: team_human_reactor startsolid at (-256 3656 16)
-----------------------------------
Hitch warning: 664 msec frame time
broadcast: print "!layout: map 'surfski2' has no layouts\n"
broadcast: print "Aliens win\n"
Exit: Aliens win.
Resolving master.tremulous.net
master.tremulous.net resolved to 69.175.114.216:30710
Sending gamestat to master.tremulous.net
Sending heartbeat to master.tremulous.net
********************
ERROR: Couldn't find a spawn point
********************
----- Server Shutdown (Server crashed: Couldn't find a spawn point) -----
Sending heartbeat to master.tremulous.net
Sending heartbeat to master.tremulous.net
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
---------------------------
Hunk_Clear: reset the hunk ok
Hitch warning: 12980 msec frame time
Hitch warning: 2189 msec frame time
r3n4n- Adv.Dragoon
-
Número de Mensagens : 986
Idade : 31
Data de inscrição : 17/12/2008
Re: [MAPA] Surf Ski 2
tente usar o dedicated server, se não estiver usando.
e não use nenhum mod, pelo menos vai ter mensagens de erros mais claras
e não use nenhum mod, pelo menos vai ter mensagens de erros mais claras
Re: [MAPA] Surf Ski 2
Pacifista escreveu:Loko e tal, mas ta pensando em jogar nele como?
- Spoiler:
- // pmove->pm_flags
#define PMF_DUCKED 1
#define PMF_JUMP_HELD 2
#define PMF_CROUCH_HELD 4
#define PMF_BACKWARDS_JUMP 8 // go into backwards land
#define PMF_BACKWARDS_RUN 16 // coast down to backwards run
#define PMF_TIME_LAND 32 // pm_time is time before rejump
#define PMF_TIME_KNOCKBACK 64 // pm_time is an air-accelerate only time
#define PMF_TIME_WATERJUMP 256 // pm_time is waterjump
#define PMF_RESPAWNED 512 // clear after attack and jump buttons come up
#define PMF_USE_ITEM_HELD 1024
#define PMF_WEAPON_RELOAD 2048 //TA: force a weapon switch
#define PMF_FOLLOW 4096 // spectate following another player
#define PMF_QUEUED 8192 //TA: player is queued
#define PMF_TIME_WALLJUMP 16384 //TA: for limiting wall jumping
#define PMF_CHARGE 32768 //TA: keep track of pouncing
#define PMF_WEAPON_SWITCH 65536 //TA: force a weapon switch
se estava falando disso...
http://velozqvm.googlecode.com/svn-history/r29/trunk/src/game/bg_public.h
!a13x escreveu:tente usar o dedicated server, se não estiver usando.
e não use nenhum mod, pelo menos vai ter mensagens de erros mais claras
Estou usando, senão nao teria como usar comandos devmap etc
mods estão desabilitados, apenas a hud está ativa, se bem que nao faz muita diferença
acho que tem a ver com a escala do mapa...
r3n4n- Adv.Dragoon
-
Número de Mensagens : 986
Idade : 31
Data de inscrição : 17/12/2008
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