Gameplay Bugfixes Update
+5
Passos
Marchimelo
israroot
!a13x
r3n4n
9 participantes
Gameplay Bugfixes Update
Hi everyone! Today I am pushing out to the official servers a new set of VMS with, among other smaller non-gameplay fixes, makes the following changes. We are not starting an official new phase, as these are not expected to be significant enough to warrant one, but we will be making the balance data separable on our end in case they are more significant than expected. Tremstats is not being reset.
* (bug 5001) Fix repeater BP queueing, build them with full BP available (/dev/humancontroller)
- Set the queue time short to encourage builders to wait for the queue rather than replace the repeater (Norfenstein)
* (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller)
- Use spherical distance checks instead of cubic
- Fix buildables' ability to be zapped by two marauder+'s at once
- Chain to targets visible to each other, rather than visible to the zapper (e.g. chains can go around corners)
- Fix zap effect disappearing too early when target dies
* (bug 5087) Improve widetrace (alien swipe) hit detection (/dev/humancontroller)
Specifically, this improves ability to swipe/bite humans that are pressed against a wall.
* (bug 5020) Allow dragoon pounces to do damage if released before the end of a previously-fired weapon's delay. Previously it would fire, but not do any damage. Thanks Dracone for reporting.
* (bug 5039) Fix buildables to initialize with the correct normal vector, which should improve falsely self-destructing eggs (/dev/humancontroller)
* (bug 5092) Improve ckit repair targeting direction (/dev/humancontroller/)
* Add ready-related text to cg_tutorial during intermission
http://tremulous.net/forum/index.php?topic=16107.0
Não irei traduzir já que a maioria manjou e usam o chrome flw
* (bug 5001) Fix repeater BP queueing, build them with full BP available (/dev/humancontroller)
- Set the queue time short to encourage builders to wait for the queue rather than replace the repeater (Norfenstein)
* (bug 4999) Marauder+ zap bugfixes (/dev/humancontroller)
- Use spherical distance checks instead of cubic
- Fix buildables' ability to be zapped by two marauder+'s at once
- Chain to targets visible to each other, rather than visible to the zapper (e.g. chains can go around corners)
- Fix zap effect disappearing too early when target dies
* (bug 5087) Improve widetrace (alien swipe) hit detection (/dev/humancontroller)
Specifically, this improves ability to swipe/bite humans that are pressed against a wall.
* (bug 5020) Allow dragoon pounces to do damage if released before the end of a previously-fired weapon's delay. Previously it would fire, but not do any damage. Thanks Dracone for reporting.
* (bug 5039) Fix buildables to initialize with the correct normal vector, which should improve falsely self-destructing eggs (/dev/humancontroller)
* (bug 5092) Improve ckit repair targeting direction (/dev/humancontroller/)
* Add ready-related text to cg_tutorial during intermission
http://tremulous.net/forum/index.php?topic=16107.0
Não irei traduzir já que a maioria manjou e usam o chrome flw
r3n4n- Adv.Dragoon
-
Número de Mensagens : 986
Idade : 32
Data de inscrição : 17/12/2008
Re: Gameplay Bugfixes Update
pra quem não quer ler: se você está com o trembeta.gpp no jeito, vá pro official que irá baixar uma nova vms.
r3n4n- Adv.Dragoon
-
Número de Mensagens : 986
Idade : 32
Data de inscrição : 17/12/2008
Re: Gameplay Bugfixes Update
Firefox (;
Marchimelo- Tyrant
-
Número de Mensagens : 2086
Idade : 29
Local : Maringá, PR
Data de inscrição : 19/07/2008
Alpha- Flooder
-
Número de Mensagens : 908
Idade : 34
Local : Anápolis
Humor : Doentih
Data de inscrição : 15/12/2010
Re: Gameplay Bugfixes Update
Mais 6 meses pra postarem uma novidade no site oficial.
Rops- Marauder
-
Número de Mensagens : 379
Idade : 43
Local : Nova Friburgo-RJ
Humor : tenso
Data de inscrição : 08/01/2009
Re: Gameplay Bugfixes Update
israroot escreveu:Alpha escreveu:Flood
Já que você quer assim...
30 dias.
Aew, 30 dias sem receber msg privada tosca.
Trem vai continuar a mesma coisa só que sem alguns bugs. No aguardo do 2.0 também ;/
Altos mods com armas diferentes, pk3 com efeitos mais realistas e eles só arrumam bugs. Provavelmente no final do ano eles deem uma notícia que começaram a colocar os sons no jogo, já que mandaram pra eles uns meses atrás kkkk.
BRADAMAD- Adv.Dragoon
-
Número de Mensagens : 749
Idade : 29
Local : Curitiba PR
Data de inscrição : 22/02/2009
Re: Gameplay Bugfixes Update
Tanto faz..
RebolatioN- Adv.Dragoon
-
Número de Mensagens : 750
Idade : 28
Local : --------------------------------
Humor : --------------------------------
Data de inscrição : 09/04/2010
Permissões neste sub-fórum
Não podes responder a tópicos